The idea for the game started at the end of 2017, when the team from SPARK Makerlab created the interactive Mechanical Wall. The experience was valuable to all of us, and Tamme High School got its own 3-meter wide version. On the other hand, it was a very complex product that took an insane amount of time from everyone. In addition, the wall lost its novelty moment too fast.
Tarvo (pictured) looked for a way to popularize engineering in a similar “hands-on” way. With the help of two students from Pallas Art School, the first 2-player prototype of Cogbug was created together in the spring of 2018. In August 2019, Tarvo took the game off the shelf, made it a game for 2-4 players, and turned the playground into a suitcase. The rest is already visible here.
It is important for us to popularize engineering and enrich the local high-quality board game landscape. Since we do not need to pay a separate publisher, we can offer the game on very favorable terms! Support our venture and in this way you also support our principles!